A while back I posted a game idea I had for a rhythm based platformer called Go with the Flow. The basic premise was that it would be a platformer that went at such as speed you had to use the rhythm of the music to predict what you had to do. A raise in pitch would signify a jump and a lower would require you to dive. Whilst I tried to implement it in Flash, timing the level creation proved near impossible and my work in to byte interpretation of a song (where the program would look at the binary version of the song and calculate whether the sound was a raise in pitch or not) was not making sufficent progress to use
I posted the thougths to Gamedev.net and while I did get some game suggestions, no one suggested a game I later found out about (reading an unrelated blog post) called Audiosurf. If, like me, you haven't heard of the game, you control a little ship and must collect things to the rhytm of the music.
While it isn't a platformer, and you don't really use the music to know where to go, it captured the essence of what I was trying to explain with Go with the Flow. I also realise that this basic concept is also in Guitaur Hero. It is simply a more involving way of listetning to music. It is like tapping your fingers to the tune, but slightly more interesting.
Anyway, just a short post today, just wanted to have a go at all of you for not reccomending it to me.
Wednesday, July 15, 2009
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